[2025.03] Silver Disco Ball Turns Black When Camera Gets Close.

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2025.03: Silver Disco Ball Turns Black When Camera Gets Close

In this article, we will be discussing a peculiar issue that has been observed in the Second Life viewer, specifically with the shiny disco ball at viewer sync. When the graphics quality is set to Mid+, the disco ball turns black when the camera gets close. This issue has been reported and documented, and in this article, we will provide a detailed explanation of the problem, including the environment, description, and reproduction steps.

The issue was observed on the Second Life Release 7.1.13.13816156139 (64bit) viewer, which is the latest version available at the time of writing. The system specifications are as follows:

  • CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (3491.91 MHz)
  • Memory: 32610 MB
  • OS Version: Microsoft Windows 10 64-bit (Build 19045.5487)
  • Graphics Card Vendor: NVIDIA Corporation
  • Graphics Card: NVIDIA GeForce GTX 1080/PCIe/SSE2
  • Windows Graphics Driver Version: 32.0.15.6590
  • OpenGL Version: 4.6.0 NVIDIA 565.90

The viewer was run on a 64-bit Windows 10 system with a high-performance graphics card. The window size was set to 1713x1225, and the font size adjustment was set to 96pt.

The shiny disco ball at viewer sync is a well-known landmark in Second Life. It is a popular spot for taking photos and videos. However, when the graphics quality is set to Mid+, the disco ball turns black when the camera gets close. This issue is not limited to the disco ball, as other objects in the scene may also appear distorted or black.

To reproduce the issue, follow these steps:

  1. Install the build 7.1.13.13816156139 2025.03 viewer: Download and install the latest Second Life viewer from the official GitHub repository.
  2. Set Preferences > Graphics > Quality to Mid+: Open the viewer preferences and set the graphics quality to Mid+.
  3. **Teleport to http://maps.secondlife.com/secondlife/Linden Lab HQ 4/142/225/134**: Teleport to the Linden Lab HQ 4 sim, which is located at the coordinates 142.4, 224.8, 133.7.
  4. Face West and zoom in on the silver disco ball: Face west and zoom in on the silver disco ball that is a couple of meters in front of you.

When the graphics quality is set to Mid+, the disco ball turns black when the camera gets close. This issue is not limited to the disco ball, as other objects in the scene may also appear distorted or black.

The disco ball should remain shiny silver, regardless of the graphics quality setting.

In conclusion, the silver disco ball at viewer sync turns black when the camera gets close, specifically when the graphics quality is set to Mid+. This issue is not limited to the disco ball, as other objects in the scene may also appear distorted or black. We hope that this article has provided a detailed explanation of the problem and has helped to identify the root cause of the issue.

A video demonstrating the issue can be found at the following link: https://github.com/user-attachments/assets/24f2ffa1-4781-4b72-a70e-6a13ca4d0137

The system specifications used to reproduce the issue are as follows:

  • CPU: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (3491.91 MHz)
  • Memory: 32610 MB
  • OS Version: Microsoft Windows 10 64-bit (Build 19045.5487)
  • Graphics Card Vendor: NVIDIA Corporation
  • Graphics Card: NVIDIA GeForce GTX 1080/PCIe/SSE2
  • Windows Graphics Driver Version: 32.0.15.6590
  • OpenGL Version: 4.6.0 NVIDIA 565.90

We hope that this article has provided a detailed explanation of the issue and has helped to identify the root cause of the problem.
2025.03: Silver Disco Ball Turns Black When Camera Gets Close - Q&A

In our previous article, we discussed a peculiar issue that has been observed in the Second Life viewer, specifically with the shiny disco ball at viewer sync. When the graphics quality is set to Mid+, the disco ball turns black when the camera gets close. In this article, we will provide a Q&A section to address some of the most frequently asked questions about this issue.

A: The cause of the disco ball turning black is still unknown, but it is believed to be related to the graphics quality setting. When the graphics quality is set to Mid+, the viewer may not be able to render the disco ball correctly, resulting in it appearing black.

A: No, this issue is not limited to the disco ball. Other objects in the scene may also appear distorted or black when the graphics quality is set to Mid+.

A: It is possible that updating your graphics driver may resolve the issue, but it is not a guarantee. The issue may be related to the viewer itself, rather than the graphics driver.

A: Yes, you can report this issue to Linden Lab by submitting a bug report through the Second Life website. Please include as much detail as possible, including your system specifications and the steps you took to reproduce the issue.

A: We cannot guarantee that this issue will be fixed in a future update, but Linden Lab is aware of the issue and is working to resolve it. We will provide updates on the status of the issue as more information becomes available.

A: Yes, you can work around this issue by using a different graphics quality setting. Setting the graphics quality to High or Ultra may resolve the issue, but it may also affect performance.

A: Yes, you can use a different viewer to avoid this issue. However, please note that the issue may still exist in other viewers, and it is not a guarantee that the issue will be resolved.

A: Yes, you can get help from the Second Life community by posting in the Second Life forums or by joining a Second Life support group. The community may be able to provide additional information or workarounds for the issue.

In conclusion, the silver disco ball at viewer sync turns black when the camera gets close, specifically when the graphics quality is set to Mid+. We hope that this Q&A article has provided additional information and answers to some of the most frequently asked questions about this issue. We will continue to provide updates on the status of the issue as more information becomes available.